{{lbAlt}} / {{lbN}}
Board game design
GLS University
Guide: Prof. Ayon Sarkar
August 2022
Board games bring people around a table. For people who are visually impaired, most games depend on someone else to read, wait and move for them. I designed an abstract strategy game they can play on their own, by touch.
Design for a cause: a board game for the visually impaired
Blind People’s Association, Ahmedabad
Oak hex board, 30 circular and 30 square chips, 10 playing cards, brailled rulebook
2 players, ages 12+
Why
Design for a cause has always pulled me in. I wanted a project that made a real difference to a part of society that design often leaves out. Design is problem solving, and this felt like the best use of it.
Research
{{item.n}} / {{item.tab}}
{{item.text}}
The problem
Many games have braille versions, but they are versions of games built for sighted players. Talking to people and the association surfaced the same problems again and again.
What stakeholders asked for:
Ideation
I mapped needs, problems and ideas on the wall, then landed on an abstract strategy game. Abstract games are simple at their core and run on skill, which kept the rules easy to learn and every piece easy to feel.
First prototype
The first version was a board of about 30 by 32 cm, with hex coins sitting in grooves so nothing slides when someone feels around the board. I playtested it blindfolded to find where it broke.
Final design
The final game is built for touch and for sound. Chips snap into magnetic grooves, which also make a sound so other players can follow where pieces go. One player uses circular chips, the other square, so you always know which are yours.
How to play
Two players take turns placing chips. The center hexagon is fixed and works as a neutral chip for both. A sequence is a connected series of 4 same-shaped chips, in a straight line or diagonally. Playing cards add twists. A Queen lets you remove your opponent’s chip and place one of your own.